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Legal Analysis
First Article
(December 2004): A Potentially New IP: Storyline Patents
Second Article (December 2006): A Patently Novel
Plot: Fiction, Information, and Patents in the 21st Century
A Potentially New IP: Storyline Patents
Reprinted from The Journal of the Patent and Trademark Office
Society, Vol. 86, No. 11.
Abstract
In a series of cases beginning with
Diamond v. Chakrabarty, which made famous the phrase
“anything under the sun that is made by man” to describe statutory
subject matter under 35
U.S.C. §101, the Federal Circuit has clarified that the truly
expansive scope of Section 101 includes computer software, in
spite of a blatant violation of the so-called printed matter
doctrine, now relegated to an historical legal has-been. This
paper posits the existence and allowability under Section 101 of
“Storyline Patent” claims, which aim to protect not the
copyrightable expression of a unique underlying storyline, but the
storyline itself—in the form of either the process necessary to
implement the unique fictional plot in an entertainment medium, or
in terms of the medium itself. Not only should such claims be
deemed statutory subject matter under current U.S. law, but the
public policy rationales for the acceptance of Storyline Patent
claims mirror those of any other type of patent claim.
I. Introduction
In the landmark decision
Diamond v. Chakrabarty, the Supreme Court held that living,
genetically engineered bacteria were within the scope of utility
patent protection under 35 U.S.C. §101, on the basis that Congress
intended statutory subject matter to “include anything under the
sun that is made by man.”
Since then, Section 101, which statutorily includes “any new and
useful process, machine, manufacture, or composition of matter, or
any new and useful improvement thereof,” has been read to include
computer software,
business methods,
even asexually reproducing hybrid plants,
which would ordinarily be covered by plant patents.
The exclusionary effect of Section
101 is limited to "laws of nature, natural phenomena, and abstract
ideas."
The tension between patent and copyright protection has
historically been addressed by the judicially created “printed
matter doctrine,” which excludes printed matter per se from
patent protection under Section 101, on the basis that
intellectual property protection is already afforded under
copyright law. However, even the patentability exclusions of the
printed matter doctrine have been whittled away by the present
patentability of a storage medium—read: a non-novel storage medium
currently existing in the prior art—containing patentable software
that has no functional relationship to the storage medium itself.
The fact that disk-contained software is “printed matter” that is
both patentable for the method that it executes on a machine as
well as copyrightable for its particular expression of the
machine-executable method is happily embraced by U.S. law.
This IP protection dichotomy is
easily understood when one recognizes that the underlying
functional method that a software relays to a machine is
fundamentally distinct—and valuable in its own right—from the
software’s particular expression (i.e., its code) of that
underlying method. In other words, poorly written software
implementing a valuable new method is nevertheless valuable, in
spite of the code’s quality; vice versa, particularly well written
software implementing an old method is also valuable, in spite of
the method’s archaicness.
Applying analogous reasoning, this
paper will address whether a fictional plot or storyline, itself,
may pass the test of patentability under Section 101. Like
software, a fictional story may include two valuable features: the
underlying storyline and the particular expression of that
storyline. Like software, the latter is clearly protectible under
copyright law. And, like software, the former should be
protectible under patent law.
One goal of this paper is to
convince the reader that for those literary or cinematic works
containing refreshingly original storylines, at least a portion of
the social value of those works is in the storylines themselves,
distinct from the particular expression of those storylines. If
so, public policy dictates a need for legal protection, in the
form of intellectual property rights, for the entire
work—expression and storyline.
II. Patent Law
A valid U.S. patent must satisfy,
at a minimum, the requirements of Sections 101 (“utility”), 102
(“novelty”), 103 (“nonobviousness”), and 112 (“definiteness”) of
35 U.S.C. Passing each of these tests is not equally difficult;
by far the most common bases for final rejection of patent
applications is novelty and nonobviousness. The Section 101
test—i.e., showing that the claimed invention is patentable
subject matter—has the lowest threshold of all.
A. Exceptions to Statutory Subject Matter
Section 101 includes as patentable
subject matter “any new and useful process, machine, manufacture,
or composition of matter, or any new and useful improvement
thereof...”. In Diamond v. Chakrabarty, the U.S. Patent
and Trademark Office had rejected the applicant’s claims to a
human-made, genetically engineered bacterium on the grounds that
the legislative history of a 1930 Plant Patent Act indicated that
Congress did not intend to cover living things, such as these
laboratory-created microorganisms, within the scope of Section
101. In response, the Supreme Court relied on Committee Reports
accompanying a 1952 Act recodifying the patent laws which
indicated
that Congress intended statutory subject matter to “include
anything under the sun that is made by man,” and thus included
living, genetically engineered bacteria.
While Section 101 should be read extremely broadly, the Court
reminded the nation that specifically excluded from statutory
subject matter are the laws of nature, physical phenomena, and
abstract ideas. As examples, the Court cited naturally occurring
minerals and plants as well as the law of gravity and Einstein’s
famed mass-energy equality E=mc2.
A mathematical algorithm or
equation had historically been treated as an unpatentable law of
nature or abstract idea. See, e.g., Gottschalk v. Benson,
in which the Supreme Court held that claims to a mathematical
algorithm for converting binary code decimal numbers to equivalent
pure binary numbers were unpatentable under Section 101 because
otherwise “the patent would wholly pre-empt the mathematical
formula and in practical effect would be a patent on the algorithm
itself.”
However, the Court in Diamond v. Diehr recognized that the
mere application of a well-known mathematical equation by a
computer to an otherwise patentable process does not of itself
kill patentability, because the applicants “seek only to foreclose
from others the use of that [unpatentable] equation in
conjunction with all of the other steps in their claimed
process.”
State St. Bank & Trust Co. v.
Signature Fin. Group
involved the validity of claims directed to a data processing
system that implemented a mathematical algorithm to perform a
useful business method. The claims were challenged under both the
“mathematical algorithm exception” and “business method exception”
to patentable subject matter.
Regarding the former, the Court
recognized that, fundamentally, every process is or includes an
algorithm. That Congress specifically included “process” within
Section 101 is sufficient to conclude that an algorithm is not
necessarily excluded from the realm of patentable subject matter.
The court concluded that mathematical algorithms unpatentable
under Section 101 are limited to “merely abstract ideas
constituting disembodied concepts or truths that are not
‘useful.’”
The dispositive inquiry, held the Court, is whether the claim
as a whole is directed to statutory subject matter, even if
the claim contains some subject matter (e.g., a mathematical
algorithm) that may not be patentable by itself. Because the
claims were directed to a useful machine implementing the
mathematical algorithm and producing a “useful, concrete and
tangible result,” the claims did not fail under the mathematical
algorithm exception.
Regarding the latter, the Court
clarified that the breadth of coverage afforded by a patent on a
business method should be addressed under Sections 102, 103, and
112. However, a business method is just that—a method—and falls
within statutory subject matter by its very nature.
The Federal Circuit eventually had
to face up to the inevitable truth about computers: that software,
like a mathematical equation, is nothing more than an algorithm
for converting an input into a desired output. Can software, in
and of itself, pass muster under Section 101? Unlike State
Street, in which claims to a useful machine were at issue,
AT&T Corp. v. Excel Communs., Inc. was addressed to a bare
machine-executed process—i.e., software itself—to determine a
value of a primary interexchange carrier ("PIC") indicator in
telephone systems.
Consistent with the continually expanding scope of statutory
subject matter, the Court first trashed any differential treatment
under Section 101 between machines and processes, and held that
the claimed process, implemented by software, is statutory subject
matter because it “applies [a] Boolean principle to produce a
useful, concrete, tangible result without pre-empting other uses
of the mathematical principle.”
The prohibition from statutory subject matter against mathematical
algorithms is truly narrow, and does not apply where it is
“applied in a practical manner to produce a useful result.”
Two cases are instructive on the
meaning of “abstract idea.” First, in In re Warmerdam, the
applicant claimed a two-step process that produced no useful,
tangible result. The Court held that the claims involved nothing
more than the “manipulation of basic mathematical constructs,” in
spite of the fact that the claimed method, in conjunction with
other steps, could produce a useful result. An apparatus
performing the method was found to be statutory subject matter,
but merely “taking several abstract ideas and manipulating them”
does not pass muster under Section 101.
Second, in In re Bonczyk, a pro se inventor had claimed the
following: “A fabricated energy structure for a uniform energy of
the type having a single nature separated to oppose itself by a
precise alternate time duration of existence that creates the dual
nature for supporting and extending the Fabricated energy...”.
The Court held that an incomprehensible claim to an abstract
energy structure failed to fall within any of the four statutory
classes.
B. The Printed Matter Doctrine
Another historical exception to statutory subject matter is known
as the “printed matter doctrine,” loosely defined as the principle
that printed matter (e.g., a book) is not, per se, patentable.
This doctrine rests on shaky legal authority and, in any event,
has been whittled away to an archaic common law has-been. Even
its current application in proving unpatentability over prior art
has become an unpersuasive legal argument.
In In re Gulack, the
applicant claimed a wearable ribbon containing various numbers and
equations, intended to assist the wearer in performing various
arithmetic calculations.
The Board of Patent Appeals and Interferences had overturned the
Examiner’s §101 rejection of the claims under the printed matter
doctrine, on the basis that the ribbon was clearly a statutorily
allowed “article of manufacture.”
The question at issue was whether the printed matter doctrine
prevented the numbers and equations printed on the ribbon from
receiving patentable weight under Sections 102 and 103. In other
words, the printed matter doctrine—what little of it remains
today—relates to the question of prior art, not of
statutory subject matter. The Court stated that “where the
printed matter is not functionally related to the substrate, the
printed matter will not distinguish the invention from the prior
art in terms of patentability,” and held that the ribbon was
patentable because the printed matter was both functionally
related to the ribbon and because the relationship was new and
nonobvious.
In Ex parte Robert W. Carver,
the applicant claimed a stereophonic recording which, when the
recording is played on a stereo player machine, creates sounds in
one location that cancel out certain sound patterns received at an
opposing location.
The court found that the sound information (which is legally
equivalent in this analysis to words on a page) stored on a
recording medium (which is legally equivalent to a sheet of paper)
did not evoke the printed matter doctrine because “the
claims, when considered as a whole... broadly define an article of
manufacture (i.e., the recording in which the sound pattern is
embodied) rather than a sound pattern per se.”
The truly amazing fact, as pointed out by the Dissent, is that the
claimed recording involved a sound pattern recorded on any
one of a variety of possible substrates (records, magnetic tapes,
CDs, etc.) with no functional relationship to the chosen
substrate. Thus, in finding that the claims distinguished over the
prior art, the Court ultimately gave the sound pattern per se
patentable weight and implicitly destroyed the printed matter
doctrine, even as applied to Sections 102 and 103.
The “functional relationship” test
was finally put to rest in In re Lowry, in which the
applicant’s claims related to the storage, use, and management of
information residing in a memory.
First, noting that the printed matter doctrine under Section 103
stood on questionable legal and logical footing anyway, the Court
distinguished the present case over past printed matter cases,
which “dealt with claims defining as the invention certain novel
arrangements of printed lines or characters, useful and
intelligible only to the human mind [as opposed to a machine].”
However, the asserted mind-machine dichotomy is a distinction
without a difference in an electronic world in which books are
often read on a computer screen and printed words and sentences
may optically scanned and read as “useful and intelligible”
commands to a computer. Second, recognizing that its asserted
mind-machine dichotomy may be insufficient, the Court reduced the
printed matter issue to one question: does the claimed method
perform a function?
Of course, it is difficult to formulate a method that does not
perform a function of some kind.
In In re Beauregard,
the applicant’s computer program product claims were rejected as
nonstatutory on the basis of the printed matter doctrine.
During appeal, the Commissioner of Patents, apparently realizing
the futility of arguing the printed matter doctrine, changed the
Patent Office’s position such that “computer programs embodied in
a tangible medium, such as floppy diskettes, are patentable
subject matter under 35 U.S.C. § 101 and must be examined under 35
U.S.C. §§ 102 and 103.” In stating
that no controversy existed, the Court put the printed matter
doctrine, as a whole, to rest.
What is surprising but equally
clear, given the above-discussed law, is that a sheet of paper
upon which patentable software is printed is patentable.
Software is merely a set of instructions to a processor for
performing a method, and may be written in any conceivable
language and on any conceivable substrate. It makes no
difference that the software language used may also be
intelligible to and readable by a human mind. Consider, for
example, a software language that reads like ordinary English. A
sheet of paper is then imprinted with a program software, and is
intended to be fed into a computer processor via an optical
scanner that reads and executes the software’s method, but can
just as easily be read and “executed” by a human person. Make no
mistake. The imprinted sheet of paper is the very epitome of
printed matter. Yet, under In re Beauregard, the imprinted
sheet of paper is a “computer [program] embodied in a tangible
medium,” and must be examined for patentability under Sections 102
and 103. In other words, if the software’s method is patentable,
so is the imprinted sheet of paper.
In fact, a patentable method may
be embodied in a book-bound fictional novel. Because a processor
may be programmed to glean instructions for performing the
patentable method directly from the novel’s words, the novel
itself may be a patentable article of manufacture. Until Congress
legislates otherwise or a high court revives it, the printed
matter doctrine is dead.
III. Storyline
Patents
At the turn of the century,
Writer/Director Christopher Nolan created a masterpiece in
Memento, a motion picture which will serve as a working
example. The motion picture tells the story of Leonard, a man who
was attacked by a perpetrator who raped and killed his wife. The
attack left him brain-damaged and incapable of creating new
memories, so that each hour-long bout of conscious continuity is
accompanied by an initial period of “waking up” and briefly
learning—by looking at often freshly-drying Polaroid pictures—of
his whereabouts, his mission, and his purpose.
To help place the audience in
Leonard’s shoes, the audience too is denied the opportunity to
remember past events: the movie is shown in short segments in
reverse chronological order. Thus, the movie begins with Leonard
finding and killing the supposed perpetrator—a Polaroid in
Leonard’s hand labeled, “Teddy. Don't listen to his lies. He's the
one. Kill him.”—and progresses in reverse to show each of
Leonard’s steps toward identifying and hunting Teddy. The
storyline ends in its chronological beginning when Leonard, in a
saddening and emotionally charged realization that his prospects
for retribution (indeed, for any meaningful endeavor) were
impossibly slim in his hazy world of confusion, intentionally
identifies Teddy, whom he knows is not the real perpetrator, as
his prey.
This structure of the movie—while
gripping and brilliant—may or may not be novel. Nevertheless,
that the method of creating a movie in this manner is statutory
subject matter under Section 101 is indisputable. Further, the
motion picture as a whole, screenplay included, is clearly
copyrightable. What some may dispute is whether the movie’s
underlying storyline, including what is probably a legally novel
and nonobvious (not to mention shocking) plot twist at its
chronological beginning, is statutory subject matter under current
patent law.
How might a claim in a plot or
storyline patent be structured? A court might competently reason
that a story in the abstract is just that: an unpatentable
abstract idea. However, that a book-bound fictional novel is
unpatentable merely by nature of its being printed matter has
been, I believe, refuted by the assertion that such a novel could
be, in a very real sense, a patentable computer program embodied
in a tangible medium—thus, a patentable article of manufacture. A
particularly skilled patent attorney could convert a unique
storyline into a method performed by one of a series of possible
infringers, including: a movie’s writers, directors, actors, and
producers; a theater’s owners and employees; a movie seller’s
owners and employees; a novel’s authors, publishers, and printers;
a bookseller’s owners and employees; consumers of the movie,
novel, or other products; and so forth. Consider an example
claim—which may be dubbed a “storyline method claim”—to a
functional method of implementing Memento’s plot to the
“useful, concrete, tangible result” of producing valuable
entertainment:
A process of relaying a story
having a unique plot, the story involving characters and having a
timeline, comprising:
indicating that a
first character has an inability to retain long-term memories
after a time in the timeline;
indicating that said
first character trusts notes written by said first character;
indicating that said first character believes that
said first character has been wronged by a perpetrator;
indicating that said
first character desires to perform an act of retribution against
said perpetrator;
indicating that said
first character believes that attempting to perform said act is a
futile endeavor; and
indicating that said
first character writes a note to said first character indicating
that a second character, whom the first character believes is not
the perpetrator, is the perpetrator.
The above example, which seems to
catch the essence of the movie’s underlying storyline, looks and
feels like a method—an ordinary, functional, useful method.
Subjective words such as “trusts,” “believes,” “desires,” and
“wronged” should not raise problems of indefiniteness under
Section 112 because the steps actually being performed are
“indicating.” In other words, a step of “desiring” might be
problematic because desiring is an introspective, subjective
mental process that can doubtfully be measured and, nevertheless,
produces no useful, tangible result per se. However, “indicating
a desire” is clear—a jury knows what that looks like,
particularly if the specification gives concrete examples of how
one might indicate a desire, and it produces a useful, tangible
result: an indication.
Notice that the above claim form
is aimed broadly. A director infringes it at least when she makes
a movie implementing the implicitly claimed storyline (and
possibly at other times, such as a showing of the movie); an actor
infringes it at least when he plays his part as the first
character; an owner of a movie theater infringes it at least when
he shows the movie; the consumer infringes it at least when she
plays a DVD containing the movie; and so forth.
Of course, different claim forms
can and should be tested. The author has submitted to the U.S.
Patent and Trademark Office several test patent applications on
novel storylines, utilizing various claim forms and a creatively
distributed lexicon. Regardless of which structures and words, if
any, ultimately pass muster in the Patent Office and subsequent
litigation, the present pursuit is guided by the realization that,
fundamentally, the making of a movie (or writing of a novel or
filming of a television show, etc.) involving a new, nonobvious
storyline requires the performance of certain definite steps.
The combination of the fewest steps necessary to produce a movie
or novel or show having the new storyline is a method that should
be and, consistent with existing law, probably is patentable.
IV. Analysis
The legal analysis is
straightforward. A method is a method and should be examined as
such.
The Supreme Court has made clear that statutory subject matter
includes “anything under the sun that is made by man.”
Unless the claimed invention is merely a law of nature,
a natural phenomenon,
a manipulation of basic mathematical constructs,
an abstract idea constituting disembodied concepts or truths that
are not useful,
or an incomprehensible claim to an abstract energy state,
it is patentable subject matter. There is simply no statutory or
common law exempting from patentability a useful method for
producing entertainment.
Other claim forms, besides
methods, may also be patentable subject matter, such as an article
of manufacture containing the storyline. Consider a claim—which
may be dubbed a “storyline article claim”—to a storage medium,
such as a DVD or video cassette:
A machine-readable storage medium
storing information and configured to cause a machine to perform a
process of relaying a story having a unique plot, the story
involving characters and having a timeline, the process
comprising:
indicating that a
first character...
The above claim format is
substantively indistinguishable from the thousands of computer
program product claims allowed by the Patent Office since In re
Beauregard. If a computer disk containing a functionally
unrelated but independently patentable software is patentable,
should not a DVD containing an independently patentable storyline
(in the form of a method executed by a consumer via her DVD
player) also be patentable? Further, as previously discussed, a
book-bound fictional novel containing a patentable method is
probably patentable simply because the inscriptions in the pages
of a novel just are a computer program—given a computer
programmed to read prose as a software language. A patentable
software program embodied in a tangible medium is patentable.
Analogously, a patentable storyline method embodied in a tangible
medium—e.g., a novel—may also be patentable subject matter.
A storyline method or article
claim, such as the ones offered above, would have all the rights
and responsibilities of any other patent claim. For example, a
patent on a particular software method or software-containing
medium would cover every embodiment of the claimed invention:
whether the software is written in C++, Pascal, or XML, whether
the software is continuous or contains multiple subroutines,
whether the software includes explanatory editorial notes or not,
whether an input is called “I” or “Input4,” and so forth. Each
different expression of the underlying software may be
independently copyrightable, but every expression would be
covered by the patent. Similarly, a patent on a particular
storyline method or storyline-containing article or manufacture
would cover every embodiment of the claimed invention. Every
possible expression of the storyline—whether involving five
characters or ten, whether set in Amsterdam or Chicago, whether
told in the first person by a Nigerian heroine or in the third
person by a Chinese hero, whether embodied in a novel, a script, a
movie, an advertisement, a television program, or a radio
show—would require infringement of the claimed method or article
of manufacture. Again, each different expression of the
underlying storyline may be independently copyrightable, but
every expression would be covered by the patent. Just as a
patent granted on a software method or software-containing medium
effectively covers the underlying software itself, so a patent
granted on a storyline method or storyline-containing article of
manufacture effectively covers the underlying storyline itself.
However, a valid plot or storyline
claim would also have to maintain important responsibilities.
Though the present paper advocates the proposition that storyline
claims—drafted either as the methods necessary to create the
useful, tangible entertainment forms containing those storylines,
or as the articles of manufacture (e.g., electronic or printed
media) actually containing those storylines—are patentable subject
matter under Section 101, that the claims must also pass the other
more stringent tests of patentability cannot be overemphasized.
An old storyline can never be patentable (Section 102). A
storyline obvious to one of ordinary skill in the art can never be
patentable (Section 103). An indefinite storyline can never be
patentable (Section 112). As with any expansion in the scope of
available patent protection, such as that to include so-called
business methods, there is concern that intellectual property
previously commonly owned is suddenly stripped of its public
status. But such is the province of the primary gatekeepers of
patent law: Sections 102 and 103. In other words, there is no
fear that expanding the scope of Section 101 will strip from the
public its property if the property did not already exist.
V. Public
Policy
Chances are quite good that,
guided by existing case law and Patent Office policy, a storyline
method would be treated as just that: a statutory method that must
be evaluated for novelty, nonobviousness, and other statutory
requirements. And, insofar as the printed matter doctrine is
dead, particularly as it applies to a functional method embodied
in a tangible medium, chances are also good that a storyline
article of manufacture (e.g., a DVD or book) would be treated
similarly. However, one cannot avoid that patent law is guided,
both legislatively and in courts, by a public policy that has a
primary aim of increasing the wealth of the public domain by
enticing inventors to invent (and publicize their inventions) in
exchange for limited-term exclusive rights to their respective
inventions, and a secondary aim of fairness to inventors. Are
these aims served by acknowledging that storyline methods and
articles of manufacture are, indeed, statutory subject matter?
No doubt there is the practical
concern that no competent examining unit at the Patent Office
currently exists to examine such patent applications. However,
this concern is not sufficient by itself to exclude otherwise
patentable subject matter from examination. The same issue was
faced—and ultimately addressed via iterative steps of improving
Patent Office examination quality and invalidating non-novel or
legally obvious patents during litigation—several times before,
most notable with the Federal Circuit’s allowance of business
method patents in State St. Bank. The question remains:
should storyline patents be granted?
If the previously offered example
of Memento provides any indication, an embodied story
(whether in a novel, a movie, a television program, a radio show,
an advertisement, etc.) can have two valuable features: the
underlying storyline and the particular creative expression of
that storyline. The underlying storyline of Romeo and Juliet,
at the time of its creation, was neither novel nor excessively
creative. Children of two warring families enduring a tragic love
affair is probably as old as spoken language. But the particular
expression of that underlying storyline is today as brilliant and
beautiful as the day it was written. Conversely, one could
imagine a plot so inventive, so surprising, and so profound that
any expression of it is valuable. Such would be the scope
of a storyline patent.
There is something fundamentally
inventive—in the same way that conceiving of a new rocket engine
design is inventive—about creating a new storyline. The flash of
inspiration is the same. One does not conceive of a new rocket
engine by building a rocket, but one could express
that conceived engine by doing so. Analogously, one does not
conceive of a plot by expressing it, but one could express a
conceived plot. The spark of ingenuity is what gives rise to the
infinitely many ways of expressing an invention—whether in the
form of a tangible rocket engine or a novel—but without the
invention there is nothing to express. A particular rocket engine
is but one of infinitely many embodiments of a rocket engine
invention, just as a particular novel is but one of infinitely
many embodiments of a storyline invention. They are both
inventions in a very real sense, distinct from their possible
expressions.
Consider an analogy to what is clearly patentable subject
matter—an automobile—and how a hypothetical lack of available
utility patent protection would impact the above stated public
policy aims. Assume, for example, an automobile could only be
protected under a design patent (which acts as a sort of
“copyright” on ornamental designs). An inventor, in a flash of
inspiration, conceives of a novel internal combustion engine that
is twice as efficient as existing engines. He attempts to obtain
intellectual property protection on what is the very epitome of a
useful, valuable invention. Sadly, he is a terrible automobile
designer and a particularly bad artist, such that the scope of his
attempted design patent protection is limited to an ugly
automobile that will not sell. Meanwhile, a non-inventor, who is
in contrast a skilled designer and artist, has spent his career
misappropriating the good ideas of others and compiling them into
aesthetically pleasing final products. He learns of the
inventor’s original conception of a highly efficient engine and
incorporates it into his next automobile design. His works, of
course, are protectible under the same design patent laws, the
difference being that the non-inventor’s protection is
infinitely more valuable—after all, given the choice between
two automobiles, both incorporating the novel high-efficiency
engine and identical except for their appearances, every
consumer will choose the more aesthetically pleasing of the two—in
spite of the non-inventor’s outright misappropriation of the
inventor’s good idea. Such a scenario would trump patent law’s
stated aims because, first, would-be inventors of novel high
efficiency engines would have little or no economic incentive to
publicize their inventions (or even to invent at all, particularly
where trade secret maintenance is a practical impossibility), and
second, fairness dictates that the inventor receive protection for
what he really invented: a valuable new engine, not an ugly
automobile.
In the real world, the above scenario does not occur, because the
inventor’s engine invention is protectible by a utility patent.
Without utility patent protection for novel storylines, analogous
scenarios occur on a regular basis with regard to fictional
storylines. Is that why most movies and books relay the same
hackneyed plots over and over again? What inventor, who isn’t
akin to Poe, would endure the time, sweat, and tears to embody his
unique plot into a marginally readable novel or movie script,
protectible only under copyright law, when a skilled, experienced
Hollywood writer could lawfully, without even invoking copyright’s
“derivative” protection, embody the unique plot in a far superior
story?
Inventors are not typically akin
to Poe. In fact, few inventors are skilled at writing at
all—hence the enormous market for $300-an-hour patent attorneys.
How can the public interests of fairness and of encouraging
invention and proliferation of new and useful forms of
entertainment be served if storyline inventions cannot be
protected for what they are? Storylines are not expressions of
anything. A storyline is not conducive, in and of itself, to
copyright protection. A storyline is an invention that may
be embodied in a useful, functional method for relaying that
storyline, or in a tangible medium containing that storyline.
Patent protection for storyline methods or storyline articles of
manufacture is the next logical legal step in furtherance of the
stated aims of patent law.
The following is an excerpt from
one of the author’s several test storyline patent applications
already submitted to the Patent office.
Hollywood has been failing.
Hackneyed plots are commonplace in modern movies and creativity
has been replaced by expensive “special effects.” Elaborate
explosions and sophisticated fight scenes bore even the slightest
intellect where the storyline is confused, dull, or lacking.
There is a substantial need for original, intellectually exciting
plots in all forms of entertainment, such as novels and,
particularly, motion pictures.
Traditionally, patent protection
has provided the economic and moral impetus for technological
improvements in all fields. An inventor is motivated to absorb
the substantial financial, time, and personal costs of identifying
problems with current technologies and inventing solutions to
those problems when he is assured the right to exploit that
invention by excluding others from making, using, selling,
offering to sell, and importing his invention.
Where patent protection is not available or is not easily obtained
or enforced, such as in the typically statist welfare countries of
Central and South America and communist countries such as China,
technological progress is stunted by at least two causes: a)
inventors employed by a company have little motivation to disclose
their inventions to the public, and thus tend to keep their
inventions as trade secrets within the company; and b) independent
inventors have virtually no motivation whatsoever to disclose
their inventions to anyone, because of (justifiable) fears of
expropriation.
In much the same way, the progress
of intelligent fictional plots, particularly of movies, has been
stunted worldwide. Currently, a writer may receive free,
comprehensive, and automatic copyright protection on anything she
writes. If her skill consists primarily of expressing old, stale
concepts in new, creative, exciting ways, then she will benefit
from copyright protection. However, if her skill consists
primarily of inventing new and unique broad concepts, then
copyright protection will only protect one of uncountably many
possible expressions of those new and unique concepts. This
dangerous dichotomy is explained further.
Patents and copyrights aim to
protect different interests. A copyrighted work is a particular
expression or embodiment of a broader concept. For example, a
broad concept might be, “Life is worth living for its own sake,
and the only economic system that respects humans’ right to live
freely for their own happiness, without brute force compulsion to
be sacrificed for the benefit of others, is capitalism.” A
particularly beautiful expression of this broad concept is Ayn
Rand’s Atlas Shrugged, which is subject to copyright
protection. Ayn Rand’s estate does not own all embodiments of the
broad concept—only the single expression embodied by her novel.
In sharp contrast, a patented
invention protects each and every possible embodiment of a broad
invention. Consider a patent on a car. It is not a particular
actual car that is the subject of a patent, rather the wide class
of possible cars that fall within the scope of the patent. In
other words, a particular car is simply one protected embodiment
of the broader patented invention. Because of the broad scope of
rights afforded to a patent owner, one may not receive a patent on
an invention that is old or obvious.
Thus, patent protection and
copyright protection differ substantially on the ease with which
infringement may be avoided. Because a patent protects all
expressions or embodiments of the single broad invention, a
competitor who desires to use or sell the invention without paying
royalties may not; it may only avoid patent infringement by paying
royalties or avoiding the invention altogether. In sharp
contrast, a competitor who desires to use the broad concept
disclosed in another’s work (e.g., book or article) may freely do
so without infringing any copyrights, even when the broad
concept is new and nonobvious. All the competitor must do is
to create a moderately different expression of the broad concept.
It is clear that copyrights
protect those who are good performers: those who sing well,
dance well, write well, act well, and so forth. Copyrights are
based on a system of recognition in which society rewards
performers because they express an old concept in an
original (and hopefully desirable) way, not because they express a
new concept. Of course, many artists do invent original
concepts, but it is their expression of those concepts, not
their creation or invention of those concepts, that
copyright protection rewards.
For example, one who sings a
touching version of “White Christmas” may receive copyright
protection on his performance—not because he invented the concept
of singing about Christmas—not because he wrote the lyrics to the
song—but because his particular vocal expression of it is
original. Further, a woman who writes and performs a love song
may receive copyright protection on both the lyrics and
her performance—not because she invented the concept of singing
about love—but because her particular written expression of love,
and her particular vocal expression of those written lyrics, are
original. Finally, consider the man who invents an entirely new
and nonobvious type of music or method of performing
music. Clearly, copyright law cannot protect his invention. His
only possible recourse—which, to date, has not been tapped for the
field of artistic inventions, such as original movie plots and new
types of artistic expression—is patent protection.
There is no reason—neither statute
nor case law nor PTO practice—why artistic inventions are not
patentable subject matter under 35 U.S.C. §101. In the landmark
decision Diamond v. Chakrabarty, the Supreme Court held
that living creatures were patentable subject matter under the
doctrine that statutory subject matter includes “anything under
the sun that is made by man,” with three exceptions: laws of
nature, physical phenomena, and abstract ideas. According to the
Manual of Patent Examining Procedure, these three exceptions
recognize that subject matter that is not a practical
application or use of an idea, a law of nature, or a natural
phenomenon is not patentable.
Certainly a movie implementing a
unique plot is a practical application or use of the unique plot,
so the unique plot should not be barred patentability under §101.
The invention of a new plot is just that—an invention—not
merely an expression of an existing concept. Similarly, the
practical application or use of any new artistic invention should
be patentable subject matter.
The fact that each particular
expression (e.g., a movie) of a broad artistic invention (e.g., an
original plot) is subject to copyright protection is not unique to
artistic inventions. For example, the software code on a patented
software-containing disk may also be copyrighted. The defining
criterion separating the subject matter of patents from copyrights
is not whether the subject matter is related to art—see the
amusing counterexample of U.S. Patent No. 6,213,778 to Cohen.
Rather, the defining criterion is whether the subject matter is a
broad concept practically applied or used (in which case a patent
is appropriate), or a particular instance, embodiment, expression,
or performance of the broad concept (in which case a copyright is
appropriate).
There is little fear that artistic
creation will be halted due to the enforcement of patent
protection newly applied to artistic inventions. A love song
composer may indefinitely continue writing love songs without
worry of infringing any patent, because the concept of writing
songs about love is old and not patentable. Statute clearly
requires an invention to be new and nonobvious to receive patent
coverage. Thus, even if the broad concept or invention of singing
about love were statutory subject matter under §101, it is as old
as civilization, and would not survive an attack under §§102-103.
In fact, most artistic concepts today are very old—which is
precisely the problem that must be remedied by patent protection
for artistic inventions. Unless patents on artistic inventions
are upheld and enforceable, the great artistic minds of the day
will be compelled to continue composing predictable love songs for
pop stars and slightly altered dialogues for carbon copied movie
plots.
There is currently little
motivation for artistic inventors to innovate new plots, themes,
and methods of expression. The value of an innovator’s copyright,
if he in fact embodies his invention in a particular expression
(such as a novel or movie) is far less than the value of the
invention itself, because the invention umbrellas every possible
embodiment. Further, and perhaps more importantly, the value of
his copyright depends on his ability as a performer, not
as an inventor. An artistic inventor who invents a
fantastically original and compelling storyline may not be a
particularly skilled writer. He may, for example, have a very
limited vocabulary and a poor understanding of grammar. Any book
he creates will be avoided by any potential buyer who reads the
first paragraph, such that the copyright value of his extremely
valuable invention is nil. Any Hollywood producer who sees
through the book’s garbled sentence structure to the excellent and
creative plot beneath the surface may steal the only value the
book contained: its inventive plot. The producer may then
moderately alter the expression of the plot in a subsequent
movie—while keeping the plot’s essence fully intact—and obtain
unearned financial benefit from the inventor’s unrewarded
hard work and innovation. If there is any evil that the United
States patent system ought to prevent, it is this.
Said another way: the value
of a singer’s performance or a dancer’s performance or a writer’s
performance or an artist’s performance is in the performance,
while the value of an inventor’s invention is in the invention,
not a single instance, embodiment, expression, or performance of
the invention. The value of a performance is protected by
copyright; the value of an invention is not. An artistic
innovator is given but two choices absent patent protection: to
sacrificially innovate for the unearned benefit of thieves, or to
not innovate. Both options are morally and practically repulsive.
A patent system that sanctions and
defends patents on artistic inventions, such as new and nonobvious
plots, will spur an array of never-seen-before,
never-experienced-before, intellectually inspiring forms of
entertainment. A patent system that lethargically clings to an
as-of-yet unarticulated rule that artistic inventions are not
patentable subject matter because they are not closely enough
related to a mechanical gear or an electronic integrated circuit
will guarantee our nation the same repertoire of mind numbing
movies and dime-a-dozen boy bands.
VI. Conclusion
Case and statutory patent law
provide no binding distinction, with regard to statutory subject
matter, between software methods and storyline methods. Even
tangible media containing unique storylines are so legally
analogous to patentable software contained on functionally
unrelated computer disks that DVDs and novels—the very epitome of
“printed matter”—are probably “articles of manufacture” under
Section 101. Will the Commissioner of Patents or the Federal
Circuit agree? With several test patent applications already
pending in the Patent Office, only time will tell.
To be continued...
Post Script
The Author presently seeks collaboration by a reputable
intellectual property law firm in developing and advancing this
new patent law field, including arguing the patentability of
Storyline Patent claims before the Federal Circuit, if necessary,
and in sharing in new business that may arise from the
allowability of Storyline Patents. For further information, see
www.PlotPatents.com, or contact the Author at info@PlotPatents.com.
450 U.S. 175,
187, 209 U.S.P.Q. (BNA) 1 (1981),
emphasis added.
A Patently Novel
Plot: Fiction, Information, and Patents in the 21st Century
Reprinted from IDEA:
The Intellectual Property Law Review,
Vol. 47, No. 2.
Andrew F. Knight, M.S., J.D.
Abstract
Inventors are challenging the
legally unsupported view that fiction is never the appropriate
subject matter of an issued patent by way of several controversial
“storyline patent” applications recently submitted to the U.S.
Patent and Trademark Office. This paper aims to address various
potential statutory hurdles to the patentability of such
“storyline patents,” such as enablement and definiteness under 35
U.S.C. § 112, the imaginary but oft-cited “technology
requirement,” and potential Constitutional concerns arising under
the First Amendment. Inventors submitting storyline patent
applications will likely overcome such hurdles. Storyline patents
offer the public a far greater benefit-per-cost than any other
type of patent.
I. Introduction
In 2003, the author submitted the
first of several utility patent applications to the United States
Patent and Trademark Office nominally claiming fictional
storylines.
Patentable subject matter is statutorily limited to a “process,
machine, manufacture, or composition of matter,”
and so each storyline patent application claims processes of
relaying a story such as creating and displaying a motion picture
having a unique plot, and articles of manufacture such as DVDs and
books containing information including a unique plot.
Before publication of these storyline patent applications, the
author publicly suggested a form of a storyline patent method
claim that may pass muster under 35 U.S.C. § 101, using the plot
of the motion picture Memento as a representative example:
A process of relaying a story
having a unique plot, the story involving characters and having a
timeline, comprising:
indicating that a first character has an inability to retain
long-term memories after a time in the timeline;
indicating that said first character trusts notes written by said
first character;
indicating that said first character believes that said first
character has been wronged by a perpetrator;
indicating that said first character desires to perform an act of
retribution against said perpetrator;
indicating that said first character believes that attempting to
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